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Games Workshop - Warhammer 40,000 - Genestealer Cults Kelermorph

£11.35£22.70Clearance
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A 4AE detachment with Acolytes, giving me a deep strike threat and once per game A Plan Generations in the Making. Target Vulnerability (1 AP) – gives the sniper rifle the Lethal 5+ special rule until th end of the activation.

Gunfighter (Shooting): A Cult Alpha can fire 3 pistols at once, so why not make them really good at firing all those pistols? A must-have if you’re going with the Kelermorph strategy. There is a tradeoff for that though – these are exceptional at playing the 9th Edition missions and slot nicely into a role the army needs something to fill. 9th’s primary scoring means you can’t afford to give your opponent an early turn with no response, instead needing at least a few things that can move up, durably seize a mid board objective and dare an opponent to come and do something about it. Even at the eye-watering 40% price increase there still isn’t that much that can match up to these in terms of soaking wounds for the price, especially as Rusted Claw and especially if you bring an Iconward for the 6+++ – really only the Ad Mech Pony Club of Doom comes close. Melee – Wyrmblade teams had to give something up from regular Genestealer Cult teams and what they gave up was mostly melee prowess, losing the ability to take metamorph hybrids. The Sanctus Talon is the best of your melee options, and you’re limited to one of those. I included many creatures that deal 1 damage to opponents or creatures when I cast noncreature spells. Considering the accuracy of a Kelemorph and their ability to ignore the hit penalties for their targets being obscured at Level 2 (for a mere 30 points), and scoring hits when firing Overwatch on a 4+ at Level 3 (for only 15 points more), Ghyrson Starn or your Kelermorph of choice will dominate the battlefield with their gunslinging skills:Working within constraints means focusing on what an army needs, and in 9th I’d basically want the following in all of my GSC lists: Spells like Electrolyze, Magic Missile, and Dual Shot become incredibly valuable under Ghyrson. You’re obligated to spread those spells’ damage around their maximum number of targets to turn them into bolts, but ultimately this results in triple the initial damage. Reloading Such is the devotion that the Kelermorph engenders, for he is the physical embodiment of the freedom falsely promised by the followers of the " Star Children." Lasgun: Cheap, reliable, and accurate. What more could you need? Grab some hot-shots or focusing crystals down the line to give your lasgunners more punch. Rating: B+ The first and most classic is Niv-Mizzet, the Firemind and either Curiosity or Ophidian Eye. With one of these on the Firemind tap Niv to draw a card, deal one damage to an opponent with its triggered ability, and draw a card with the aura's triggered ability.

Infinite Combos: [[Niv-Mizzet, Parun]]/[[Niv-Mizzet, the Firemind]] + [[Curiosity]]/[[Ophidian Eye]] You can set up this unit anywhere on the battlefield that is more than 8" away from any enemy models. As a final thing to look at then, are any of the core secondaries ones that GSC are especially good at? I think three stand out (happily from three different categories) that they’re above average at achieving, and they’re definitely also an army that should look at mission secondaries. One thing to always look for on a table after the objectives are placed is whether any of them are within 3″ of a terrain feature – when that’s true, you can often use the Lurk in the Shadows stratagem to keep a unit safe while performing an Action. Mining Laser/Seismic Cannon: Unwieldy heavy weapons usually get a frown from us, but when your acolytes have a third arm to help drag them around, our opinions can and will change. The mining laser is extremely powerful, has good range and when you can move and shoot with it, it is extremely scary. Ditto for the Seismic Cannon. Rating: A with a Third Arm, C without

Who Are They?

Adept vs Alpha: We’ve mentioned it before, but Genestealer Cult players get to choose between 2 types of leader for their gang. The Adept can take Wyrd Powers but is not that great at shooting or fighting, while the Alpha forgoes psychic abilities for an Extra Arm and enhanced WS and BS. There’s really no wrong choice, here, as both leaders are extremely effective, but the Adept is 25 points cheaper and will probably end up with lower-quality, and therefore lower cost, weapons. Mighty heroes fight at the forefront of battle.Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet. List building is a nightmare – much harder to bring in all the cults you want, and a struggle to fit HQs needed.

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