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Yu-Gi-Oh! - Exodia Necross (DCR-020) - Dark Crisis - Unlimited Edition - Ultra Rare

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Wait until your opponent has filled all of their Monster Card Zones. If necessary, force the situation, using card effects that summon monsters to the opponent's side of the field. As for staple monsters, cards such as " Battle Fader", " Swift Scarecrow", and " Zero Gardna" are especially useful here. The Fader and Scarecrow can be used from the hand, so they are safe from destruction cards that involve the field. Spirit Barrier (not necessary for the loop but good if your opponent has a high ATK monster and you do not have enough Life Points) Use an effect to prevent " Exodius" from being destroyed in battle. For insurance, be sure the card has an added effect to prevent battle damage. (e.g. " Necro Defender", " Zero Gardna", " Waboku", etc.) While many people refer to the "Forbidden One" cards as "Exodia" cards, only "Exodia the Forbidden One" (the head) is part of this archetype.

Samsara Kaiser (recommended at least one at the beginning of the loop, you can start even without it, but will be impossible to continue if you don't draw it) The effect " This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards" is a Continuous Effect. [1] Burn cards will eat this play style alive. An alternative to stopping Burn cards from eating your life points, is encouraging it. " Self-Destruct Button" is a great way to save space and time in bad draws, as a tie is a great way to start over in losing situations. This card requires you to be behind, and have a difference of 7000 life points or more to activate, which is relatively easy to achieve. So, " Upstart Goblin" helps to separate the life points, as well as any cards with life point costs, such as " Final Countdown".

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In addition, there is " Exxod, Master of The Guard" which greatly resembles "Exodia", though without an automatic win effect or any relationship or effect involving the Exodia archetype. In the same vein as "Necross" being the Zombie counterpart of "Exodia", "Exxod" resembles a completed, though still sealed, "Exodia". Send all pieces of "Exodia the Forbidden One" to the Graveyard so that " Exodia Necross" can be summoned; or Since you need fewer than 1000 Life Points to activate it, you need cards like " Wall of Revealing Light". Activate " Ultimate Offering" and " Precious Cards from Beyond" then Normal Summon 2 monsters (preferably 1 " Samsara Kaiser"). Tribute them to Summon " Red Ogre". Draw 2 cards from " Precious Cards from Beyond", then discard one to return " Red Ogre" to your hand. Continue this until you get all of the pieces in your hand. " Mysterious Puppeteer" will make any Normal Summon by " Ultimate Offering" effectively costless. Both being Warrior-type monster they can be searched by " Reinforcement of the Army". If you must discard or use for a Tribute a Piece of Exodia at the start of the loop, use " Monster Reincarnation" or " Dark Factory of Mass Production" to return it to your hand. Once you can repeat this loop 2/3 times, there will be no problem to finish it. Two copies of " Level Eater" can serve as tribute fodder for " Red Ogre", allowing you to save 1000 life points each time you summon it. Your hand would increase by one card per summon as you would draw two from " Precious Cards from Beyond" and discard one to return the "Ogre" to your hand. You can get +3 per summon if you add " Card of Safe Return" (Traditional Format only).

Use " Spirit Barrier" so Exodia Necross nether can be destroyed by battle or take battle damage from battles. During your Standby Phase have " King Tiger Wanghu" and " Card of Safe Return" Face-up on your side of the field and " Destiny Hero - Departed" in your Graveyard. "Departed" is Special Summoned to your opponent's side of the field and you can draw one card due to the effect of "Card of Safe Return". "Departed" is destroyed by the effect of "Wanghu" but Special Summons itself again during the same Standby Phase. This will cause an infinite loop. Repeat this until you get all the 5 Pieces of Exodia in your hand. While " Skill Drain" is active, " Exodia Necross"' ATK is returned to its original 1800 points. Even if " Skill Drain" then leaves play, " Exodia Necross" does no[ sic] regain any ATK increases it had because of its effect, but it will begin to accumulate ATK points again. Notably, "Exodia the Forbidden One" and the other "Forbidden One" cards were the only monsters ever specifically mentioned in the rulebooks (other than as an example), due to "Exodia the Forbidden One" being the only card with an alternative victory condition at the time. "Exodia the Forbidden One" is no longer mentioned in the rulebook, as its card text suffices to clarify its effect.

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This can only be declared 20 turns after Final Countdown is activated. If "Final Countdown" is initially negated, the only way to declare a Final Countdown Victory is to retrieve "Final Countdown" from your Graveyard (or having another copy), activating it (provided you have 2000 Life Points to spare), and wait the applicable 20 turns. Thus, including cards that can negate attempts to destroy "Final Countdown" is a wise idea. Cards like " Necrovalley", " The End of Anubis" and " Imperial Iron Wall" are also good options to make the Exodia's parts stay on the Graveyard. Use " Spirit Barrier" with " Exodia Necross" so that you take no damage. While " Skill Drain" is active, " Exodia Necross" is not destroyed if Exodia pieces are removed from the Graveyard, but it will be destroyed if the effect of " Skill Drain" disappears. Players can activate Spell& Trap Card effects that destroy monsters, but " Exodia Necross" will not be destroyed by them. Some protection from spells & traps, such as " Solemn Judgment" or " Dark Bribe", is good to have to protect your key cards from MST and Heavy Storm.

The next such incarnation is " Exodius the Ultimate Forbidden Lord", which provides an alternate method of winning with "Exodia". It is also the only card that supports the "Forbidden One" archetype. To Draw all five pieces of Exodia in the one turn, continually tribute a " Manticore of Darkness" to revive another using their effect while " Card of Safe Return" is active. This allows you to continually draw cards until you Draw all five pieces. Some cards that go great with this loop are " Foolish Burial" and " Infinite Cards". "Foolish Burial" gets one of the " Manticore of Darkness" to your Graveyard and " Infinite Cards" makes you not have to discard when you draw. Contract with Exodia: When you activate " Contract with Exodia", and your opponent chains " Disappear" to remove a piece of Exodia from your Graveyard, you still Special Summon " Exodia Necross", but "Exodia Necross" is then destroyed because of its effect. Some cards, such as " Legendary Six Samurai - Shi En" and " Naturia Barkion", can prove to be a threat to your stalling engine and will have to be dealt with. Cards like " Dark Hole" and " Lava Golem" are effective ways to get rid of them.Exodia Necross" can be removed from the field by Spell/Trap cards that do not destroy, or by monster effects that destroy (such as " Hieratic Sun Dragon Overlord of Heliopolis").

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