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Gamewright | Gubs | Card Game | Ages 10+ | 2-6 Players | 20 Minutes Playing Time

£9.9£99Clearance
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ZTS2023
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About this deal

The game is for anyone. Adults and children will love it. It's simplicity is it's genius and it only lasts 15-20 minutes. So you can squeeze a few games in to an hour. With minimal space required, Gubs can be played anywhere. We've played on the train, on flights, waiting in an airport, hotel rooms, in the caravan and obviously the table at home. It has been played in the past to determine who is making dinner and who is washing up after, quite a fun way to decide. After you have played or simply drawn a card and passed your turn, tell the next player it's their turn by saying, "Go". Gubs also does a nice job of creating tension. Part of that is in its array of card actions – you never know when your opponents will nail you. Much of it is due to randomness – you never know what you’ll draw next. However, the tension really grows after you’ve drawn the second letter card, thus beginning the countdown to the end. Only that exact moment is anyone’s guess. Now players need to decide whether or not to risk unprotected Gubs, and when. You can’t wait too long, because Gubs sitting in your hand are worthless when that final letter is revealed! Play: Play cards from your hand, as many or few as you like. You don't have to play as cards. Sometimes you can't.

Review: Gubs - iSlaytheDragon Review: Gubs - iSlaytheDragon

REMEMBER! Every game comes with rules, but that doesn’t mean you have to follow them! If you don’t like a rule, change it! These are commonly referred to as “House Rules”. Write them down and add them to your game box. GUB Cards: These cards represent the little creatures the players will be attempting to save and to horde. I actually cannot wait to introduce my children to this one, it’s a few years away yet but I think an excellent game for children to learn winning and losing, but critically not to give up on the game as it can always turn around. This is where games provide important life lessons for our young people and this is an excellent one to start this with. But it is not so serious that defeat would be upsetting because you simply gather in and shuffle the cards, then go again. Final ThoughtsLetter Cards: Three cards that spell the word “GUB”. These cards randomly appear when drawn by a player and end the game immediately if all three Letter cards have been revealed. Letter cards are consider Event cards. Once the player has played as many or as few cards as they like, they must discard down to 8 cards. A player cannot discard by choice if they have eight or less cards in their hand. The player’s turn is then over and opponent directly to the player’s left goes next. Game play is very straight-forward. Everyone starts with 3 non-Event cards. On your turn, you first draw a card. You may skip this step, but never twice in a row. Then you play as few or as many cards as you wish – maybe none. The majority of cards have text which explains what they do. Lastly, if – and only if – you have more than 8 cards, you must discard down to that hand limit.

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On your turn you draw a card and then decide whether you want to play a card. With a maximum hand size of eight cards, you can even decide not to play a card for several turns in a row if you are looking for the perfect combination. There are some ways to stop combos so they are not too overpowered, but you can have a lot of fun trying to chain the cards together. Note: The set up instructions above differ from those in the game rule book. The set up describe in this article is a streamlined version of the written rules that reduces the amount of time it takes to get the game started. The end result of the game set up is the same if you follow the above or the game rule set up instructions included with the game. Smirking, I finished the deal, and looked at my hand. I rolled my eyes as I saw that I didn’t have much in the way of protecting my GUBs. My little geek, however, giggled evilly… Final Word

GUBS is fast and fun. There is enough meat in the game to make it interesting to the Gamer Geek, promotes togetherness and growth making the Parent Geek happy, and is fast and easy enough for the Child Geek to learn and appreciate. All in all, GUBS is a great game!

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