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Games Workshop - Age Of Sigmar - Warcry: The Unmade

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Impaling Strike (Triple, Hellreader and Hellstrider with Claw-Spear): At the end of the next move action allocate up to 6 damage to an engaged enemy. The problem with identifying the Unmade is the large variety among them. Some are mindless while others are intelligent and able to make plans, even to counter Odium's goals. This seems to imply that the Unmade are not all the same thing. We know that the Unmade were originally made, then they were unmade. This means that some of them may not have been the same thing before they were unmade by Odium. My theory sets the Unmade into 3 groups based on what I believe they were before they were Unmade. Blue Fire (Double, both Fluxmaster): A chance to do some damage depending on the value of the ability and dice roll on an enemy 9″ away.

The Ultimate Glass Cannon –All of the durability issues of the Splintered Fang. None of their ability to play it safe. The closest things this warband has to a defensive option are reach weapons, and they hardly count. Is an enemy too tough to go down? Score any hit on them with your fighter and then use the Double Barbed Strike to lower their Toughness by 1 until the end of the battle round, leaving them vulnerable to the hooks and blades of your stronger fighters.The only real option you have to decide is whether or not you want a flail on one of the Awakened Ones. The change is minor, but I would suggest going with the flail for the increased range which is good with the debuff ability. Locus of Excruciation (Triple, all Leaders): Add 1 to the Strength characteristic of melee weapons for all friendly fighters within 6”.

The “ legacy” warbands, that take units from the main Age of Sigmar game and gives rules for Warcry. These are perfect if you already play Age of Sigmar and want to try out Warcry with your existing armies. You enter through the first gate, and once again, you are faced with hard choices. A four-headed Fomoroid warrior stands before you, and you look at your right hand and see that you are holding a plate with a delicious meal on it.

Throw Javelin (Double, Chaos Marauder Horseman with Marauder Javelin and Darkwood Shield): A chance to do up to 6 damage to an enemy fighter at range. The Pit Fighter with Net has the same statistics profile as the Pit Fighter with Punch Dagger, but with 1 less damage on critical hit. He makes up for this with his unique ability, the Double Gladiator’s Net, which lets him tie an enemy fighter to the ground for one battle round on a dice roll of 3+. Recite from the Book of Woes (Triple, Plague Priest and Bringer-of-the-Word): Until the end of the battle round enemies cannot use abilities while within 3” of this fighter. There are 9 Unmade each has a unique name. Ashertmarn, Ba-Ado-Mishram, Chemoarish, Dai-Gonarthis, Moelach, Nergaoul, Re-Shephir, Sja-anat, and Yelig-nar. So, what’ll it be? Big damage? Heroic good guys? The poster boys of the Age of Death? Your move, hero person!”

Thrice-ripened Death’s Hand (Double, Lord of Blights): A chance to do some random damage depending on ability value and dice roll (up to 12) to a 7″ away fighter. Warriors cut off their hands and replace them with hooks, and no one embodies this philosophy more than the leader of the warband, the Blissful One, who has neither arms or legs, but prance around on metallic stilts mounted on their amputated leg stumps, with scythes for hands.

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Running Death (Triple, Deathmaster and Nightleader): Perform a bonus Move or Disengage action and add +1 to your damage on critical hits. I did this by choosing skintone paints for everything from the skin of the fighter to his clothes and leather straps. This made for a nice challenge as I had to figure out how to make everything look like skin but still stand out from each other, while also emphasizing the uncomfortable horror aspect of the warband.

Dance of the Wailing Blade (Double, all Myrmidesh Painbringers): Add 1 to the damage inflicted this round by hits or critical hits. Blighted Icon (Triple, Putrid Blightking Icon Bearer): Add 1 to the Toughness characteristic of friendly fighters within 7”.Grandfather’s Blessing (Triple, Putrid Blightlord): Add 1 to the Strength characteristic of melee weapons for all friendly fighters within 7”. Group one is Ashertmarn, Chemoarish, Moelach, and Nergaoul. I believe that these are the mindless Unmade. We know definitively that Ashertmarn and Nergaoul are mindless unmade and while we don't have on-screen appearances of Chemoarish and Moelach, we can safely assume that Moelach is also mindless due to the similarity of his powers to Ashertmarn and Nergaoul, both of them have regional powers that bring some sort of effect to people within their general vicinity, which is exactly how the death rattles, produced by Moelach, work. I believe that these Unmade are pure splinters of Oduim, created similarly to the Nightwather, who was created by cultivation. Shield Ram (Double, Chaos Marauder with Barbarian Axe and Darkwood Shield, Chaos Warrior with Chaos Hand Weapon and Chaos Runeshield): A chance to do up to 6 damage after engaging an enemy. This requires some Wild Dice or a very good initiative roll, though, since it takes two Triple rolls to work, but if you have the dice for it, that’s a lot of potential damage. Gravskein is in constant pain from all her missing limbs and the terrors of the Bloodwind Spoil, but it fuels her and her warband and makes them stronger.

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