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Mattel - Strategy Games - Ghost Fightin' Treasure Hunters

£13.495£26.99Clearance
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All Haunting figures removed from the board are returned to the supply and may be used again during gameplay. The player may then move UP TO the number shown on the die. For example, you may roll a 5, but only need 3 spaces to get where you want to be. If you choose to stop, you forfeit the remaining movement. If you successfully move outside the house with a Treasure Jewel, your movement ends and you drop off the Treasure Jewel there. Place it in a pile beside the door. We have a lot of fun playing the game. In fact, the different figures help with that as we make up different voices and interact with the pieces. It sometimes becomes very story like in the playing. If you have a reluctant board game player who enjoys imaginative, interactive play this may be the game that draws them into board game playing. To fight a Ghost Figure, you roll 1 BATTLE DIE (the die with symbols only). If you get the Ghost Icon, you may remove 1 Ghost Figure from the room.

Keep it there until you succeed in dropping it off (see #5). Your mover may only carry one Treasure Jewel at a time. Also, you may fight Ghosts and Hauntings while carrying a jewel. I may 3D Print some gems to keep things going a little longer and I wish there were an option to have 6 players rather than just four but I think a lot of the fun may be in the fact you cannot be everywhere to handle all the ghosts all the time. A game worthy of your money in my opinion. Prices delivered by BoardGamePrices All Ghost figures removed from the board are returned to the supply and may be used again during gameplay.

End Of The Game - The Basic Game

A Haunting may be removed only if 2 or more players work together. At least 2 players must be in a room with a Haunting before the Battle Dice may be rolled. The player whose turn it is rolls 2 Battle Dice - if at least 1 HAUNTING ICON is rolled, the Haunting Marker is removed from the board. Next, you have the planning phase where your teamwork out who will do what and then you have the panic or execution phase while you desperately race to get the gems out while you are filling the mansion with ghosts each turn, bringing you closer and closer to your ultimate demise. Also, if each Treasure Hunters is in a different room and a) the room contains a Haunter Marker and b) each Treasure Hunter is holding a Treasure Jewel, they are all unable to move and the game is over. Ghost fighting treasure hunters is a family favourite. My children love it and despite the premise and simplicity of play, I really like it too. Working out who will go where, who will carry what gems, who will fight and how to all escape before there are too many haunted rooms creates a lot of fun and genuine excitement.

One of these games is Ghost Fightin’ Treasure Hunters! from Mattel Games. And fortunately, this is a game that continues to be of interest to everyone. One of the appealing aspects of this game is that it has lots of figures to play with.

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In Ghost Fightin' Treasure Hunters, a.k.a. Geister, Geister, Schatzsuchmeister!, four intrepid treasure hunters are on a quest, searching for precious hidden jewels, but the phantoms in this house do not give up their bounty easily. It still is. No one enjoys losing. Add to that being the youngest and competing with an older sibling, and games held little attraction. So, where was our turning point? Co-operative games. We’ve discovered several co-operative games that helped our family all play by the same set of rules. The ghost cards reveal which room the new ghost must be placed in. Third, the player moves their personal playing piece.

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