276°
Posted 20 hours ago

Palm Court | Wavelength: A Telepathic | Party Game | Ages 14+ | 2-12 players | 30 to 45 Minutes Playing Time & Repos Production | Just One | Party Game | Ages 8+ | 3-7 Players | 20 Minute Playing Time

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Now divide into 2 teams of roughly the same size. Then decide who on those teams will be the Psychics (clue givers) for the first round. The closer to the center of the target, the more points your team scores! (The other team also gets a chance to score). Randomize the target location: Turn the wheel-using your fingers along the wavy edges-until you're sure that the target is in a completely random position. The plastic screen should be CLOSED while you spin: you can't keep it open to select the target's location. It’s bright, it’s visceral and it’s in your face. Wavelength is a game anyone can play. There are very few rules to remember, very few components and it feels oddly familiar. Even non-gamers, once they have seen a round being played will be up in your face in the next round arguing about why your clue was rubbish. Wavelength will get your game night off to a great start, everyone is involved at all times and not just a fun game but a great team activity too. Close the screen: Using the plastic handle, close the screen completely. Now turn the box to face your team, so they can interact with the device.

Open the screen: Using the plastic handle, open the screen and look at where the target is located. You should always open the screen COMPLETELY, even if you can see the target with it partially open: otherwise, players watching you will be able to guess the general target location. Wavelength is a social guessing game where 2-12 players aged 14 years or over will separate into two teams and compete to try and read their teammates minds. Learning how to play wavelength is a fairly easy process. Go through the process of setting it up, play it once or twice, and study the restrictions properly. The Psychic should do all of this secretly, so players on both teams can't see where the target is. Decide who on each team will be the Psychic (the player who gives a clue) in the first round. This role will rotate throughout the game.This is the core of the game and it is almost entirely free of rules: teammates can discuss, debate, and argue in any way they like. Chose which team will start the game. The team that goes first keeps their head token in the zero slot. The other team moves their head token to the one point space.

This is all subjective and you need to worm into your teammates’ brains to be clever. Thinking of that perfect clue can take a while, unfortunately. This is the big downside to Codenames and it's still present here. One person is sitting quietly with their brow furrowed while the rest are maybe twiddling their thumbs and just waiting. Hopefully you've seen an interesting movie or read a good book lately and can share your unsolicited thoughts to pass the minutes. Convey a single thought: When giving a clue it should only be about one idea. You should avoid clues with multiple ideas or a lot of explanatory context. If the clue would force the players to debate two or more sections of the clue separately, it shouldn’t be given. The teammates of the Psychic will then analyze the clue. All of the players can discuss what they think the Psychic meant by the clue. There really aren’t any rules when it comes to how the players discuss the clue. It is recommended that players don’t use numbers or percentages when discussing the clue though. Like Codenames, Wavelength can have periods of downtime, but it's worth it for the conversation in-between. At the start of the game, the active team chooses one player to become the psychic (clue giver). This changes from player to player. The clue giver draws a card from the wavelength cards. Each of these cards has two sides which have two opposing concepts. He or she chooses one of the cards to use and places it in the presence of all to see.Place one head into the slot on the left side that doesn’t have a number next to it. You will place the other head on the right side in the same slot. Everyone on the team has the right to turn the dial at any time. It's up to the team to determine how to negotiate this. After you have given the clue, you will close the screen so none of the other players can see the target area on the spectrum. You will then turn the device so your teammates can see it. At this point the Psychic cannot communicate at all until both teams have submitted their guess for the round. If the Psychic gives any other information after this point, the players need to decide what the punishment should be. The game recommends that the Psychic draw a new card and redo the whole Psychic Phase. Giving Clues

Giving and discussing clues is the heart of the game. And it’s just as chaotic and confounding and comical as you could want from any party game. While you’re in the throes of agony over where to nudge that needle, the opposing team has a much easier task. They just have to decide whether they think the zone is to the left or right of the other team's guess to earn a bonus point, so they’re not left out of the action as it unfolds.The zone runs from two points at each edge to four in the middle. Their challenge is then to give a clue that tells their team-mates where on the dial the scoring zone is. The Psychic then grabs the wheel on the device and turns it for a while to make sure it is in a random position. This randomizes the location of the target that you are trying to get your teammates to guess. The Psychic will now turn the outside wheel to randomly select the target area for the round. When you have played all of the chosen wavelength cards, the game will end. You will then compare your score to the chart below to see how well you did. It’s as simple as that. The novelty of the game, however, comes from the diversity in the word cards. Some are straightforward, fairly obvious, unambiguous (such as dark/light). However, some are possibly more subjective, such as sport/game or smells good/smells bad. Wavelength works so well thanks to its special, custom device. The device allows the psychic player to randomly place a target, take a peak at its position, and then hide it. Then their team uses a dial to indicate where they think the clue sits between the two concepts. Placing the dial all the way to the left indicates the most extreme example for the left concept, while turning the dial all the way to the right is the most extreme example of the right concept.

One player from the active team-the Psychic-knows where the target is, but can only give a clue ON THE SPECTRUM between two opposing concepts. After that, their team- mates have to guess where the target is. Ever wanted to be part of a game show? Ever wanted to play a team-based board game with a great prop centre-piece? Look no further, Wavelength may be the game for you. Wavelength is a team game where you must crank a big dial in the middle of the table to try and work out where, between two sides of a scale, a clue fits. You will score points in the same way as the normal game. If you hit the middle of the target (four point wedge), you will only score three points. You will get to add another wavelength card to the game though. This means you will get to play another round likely increasing your score. Work together with your friends, react in real-time with synchronous dial movements, and express yourself with emoji reactions.The idea is deceptively simple, and it might also be a lot of fun - are you on the same wavelength as the rest of your team? Gameplay

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment