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Posted 20 hours ago

The Teacher and His Pet: The Wolf's Dungeon: Book Two

£9.9£99Clearance
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ITEMS: All + res seeds still go on Sylvi, once Sylvi hits 8 in all stats only give her HUGE AGI and MNTL seeds. Once Succubus hits 8 in all stats give her all HUGE STR and VIT seeds. Once Sand Sentinel hits 8 in all stats give her all the HUGE DEX seeds. Get Forest Spirit and Tatsu to 8 in all stats and stop there- Ceri should already be 8 in all stats by this point, don't give her any more seeds... Fight more enemies at a time: with an increase in your active party size to 5-6, you should also be fighting groups of enemies of 5-6. In the game currently there are only a couple times, LITERALLY in the ENITRE GAME that you fight more than 3 people at a time, this is a HUGE waste of potential…

Captured creatures improve party and/or skills: instead of having a captured member become a party member (see point 3- having over 50 joinable is a joke) have them augment the team, or certain abilities instead. Example: you start with “single slash” but capturing a “boar” the boar would upgrade the ability to “double slash”, capturing a “Cat” next would decrease the AP cost of it, capturing a Succubus next would turn it into “double fire slash”, etc etc… Leper: Extremely handy for handling pre boss fight stress. Also has a potent self-heal which takes some load off your Vestal. Leper also does great damage to the boss, usually as result of hitting ranks 1,2 that the boss will usually be guarding. Bonus damage to humans through quirks, trinkets, or skills will benefit you against every enemy in this dungeon except for the Gnashers and the Barrel O' Bombs. The Bounty Hunter's damage bonus to Humans will definitely shine here.

Voices/sound affects in combat: you don’t want to pay for voice actors for the story? Fine… But cutting it from combat? Weak… seriously weak… Some of the funniest moments in older games such as Wizardry 8 is when you land a crit and your guy/girl automatically starts talking crap. Also, the “breaking down of clothing/armor” is awesome, but we need to HEAR the response in combat- from those having their clothing/armor broken as well as from the person doing the breaking! Conclusion: Having a group where each hero has their own self-heal is great at denying Death's Door, and is particularly useful for this specific boss. Overall the group has extremely solid stress-heal capability in addition to healing. Limiting stress prior to the fight is quite literally half the battle. I strongly recommend giving ACC, PROT and Max HP trinkets to all but your Vestal. It should mean that everyone bar the Vestal can take at least two bomb blasts before reaching DD. It should also mean your Leper and Crusader can actually take a bomb critical hit without reaching DD, provided they are near max HP and have fully upgraded armour. I did this fight for the first time today with this group and nobody even reached 50 stress. I was then free to loot and pillage the entire map. Despite dealing with multiple stress-heavy fights thereafter, nobody had reached 100 stress. Assuming that Vvulf's damage has been made trivial with the above tactics, your main concern should be the Brigand Raiders, as they will be the main source of damage. It is usually best to kill, stun, or otherwise disable one Raider per turn, take the hit from the other one, and focus your other actions on damaging Vvulf. Bring plenty of bandages. Completing this event will ensure that it will never appear again for the rest of your current playthrough. The Barrel O' Bombs can be destroyed, which will remove the bomb from your heroes' feet. However, its Riposte will likely wear your heroes down too much for this to be worthwhile, and it does respawn immediately on Vvulf's turn, which makes this more of a stall than a solution.

Weapons: not in game at all, should be added… If you don’t want to add “damage multipliers” and such because it would be “too complicated” all you would have to do is tie unique bonuses to certain weapons, (ie. 10% extra XP, 3x crit chance, etc) and tie “total number of skills” to the weapons themselves vs just having a flat “6 abilities total” (ie. early game weapon you can only equip two skill/abilities, late game weapon you can equip 6-8 skills abilities, etc) Unlike other areas of the game, the town event has a unique listing of creatures and will only have these enemies during the mission. Additionally, there are enemies from several variants, so you will run into both Brigand Cutthroats and Outlaw Cutthroats together (the apprentice and veteran variants respectively).The potent damage of Vvulf's bombs (>40) is very effectively mitigated through use of the Man-at-Arms' Defender, allowing him to tank the bombs for your entire team while taking much more manageable hits. Support with a Vestal to keep your Man-at-Arms going. It would be ideal to also have damage-dealers that can hit enemy position 3, which is where Vvulf would most likely be, but your short-range characters can still reach him if he uses Tower Shield to guard his minions. If available, the Flagellant is a good asset to the party, as his Redeem restores an enormous amount of health to offset the bombs' damage, and his Endure skill also serves as good stress relief throughout the quest. Avoid relying on the Houndmaster for guarding as the bomb's accuracy is high enough to be essentially undodgeable.

ITEMS: All + res/SMALL/MEDIUM/LARGE stat seeds go on Sylvi, if Sylvi has 4/6/8 in stat give the SMALL/MEDIUM/LARGE stat seed to Ceri. Let's start by saying that you have the ability to literally throw a colossal magical bone in your enemies; Let the Succubus "have her way" with Ceri tied to [6, 6-8]?: Walk in city event after creating ribbon outfit set? Hellion and Crusader can switch places via Breakthrough and Holy Lance in the event the bomb lands on either position where one might be too low on health to take the hit. Crusader is great for handling stress prior to the boss fight itself. You do indeed want some form of stress heal as you don't want to be at high stress for the boss fight. The base chance is about 12% (if there is a town event) and will increase by 3% every time a town event takes place, excluding this one.Remember that like any other boss, this fight is a race. Do not spend any more actions than necessary on healing or stalling, because the damage and stress will eventually catch up to your heroes.

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