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Red Dragon Inn Boxed Card Game

£18.975£37.95Clearance
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Redirection Example: Kaylin plays "Actually, his bite is worse than his bark" to make Eve lose 3 Fortitude. Eve plays "I'm not Eve. She's over there " to redirect the damage to Wizgille. Of course, everyone will have their preference. So be sure to try out any character from the roster that catches your attention and enjoy a wonderful trip to The Red Dragon Inn. If a player somehow takes extra Drinks during a Drinking Contest (with a card like Kaylin's "You think you're so big? Have another drink!"), these extra Drinks do not affect the outcome of the Drinking Contest.

Kaylin responds with "We don't think so!" Serena's card is Negated, so it has no effect. Serena does no damage to Kaylin, and her Piety remains unchanged. The original Drink and its Chasers all count as a single Drink. A card that allows you to Ignore a Drink will Ignore the original Drink and all of its Chasers. Winning Hand!" is a special Gambling Card because only Cheating Cards can be used to take control after it has been played. If you play a "Gambling? I'm in!" card, you start a Round of Gambling. If you cannot or do not want to play an Action Card, skip this Phase.Zot might have had a cushy job teaching magic theory at the Wizards’ College, had he not been saddled with Pooky, a psychotic, binge drinking bunny rabbit, as his familiar. It may be played in response to an effect that forces a player to leave the Round of Gambling, even if that effect would result in only one player remaining in the Round. Chieftain’s Ice Beer is a right of passage for men and women of the northern barbarian kingdom. Legend tells that the Chieftains of old would meet over a fresh batch of Ice Beer, challenging one another to a drinking contest. The young Chief Killian, as the story goes, not only bested all challengers, but never felt the ill effects of the brew on the morning after. Killian would later become the Chief of Chiefs, and his clan’s recipe for Ice Beer became the standard among the tribes. Brewed by fermenting steppe vegetables and then allowing the water content to freeze off, this “beer” is more of a distilled spirit. The remaining liquor is then mixed with various spices, sampled, and diluted with water again to create a refreshing yet full-bodied beverage. Boys and girls among the barbarian tribes drink this brew to prove their vigor. Timing Example 2: Kaylin is at 12 Fortitude and 10 Alcohol Content. On her Drink Phase, she reveals Elven Wine. After this, if any players have no Gold, they lose the game as well. This means that if one player passes out and another runs out of Gold simultaneously, the player who is running out of Gold could be saved by getting a share of the Gold ftom the other player!

When he's not busy committing evil deeds or practicing necromancy, The Lich King adores a trip to the tavern. The Lich King transferred part of his essence into his severed hand, granting him near-immortality. This makes him a pretty unique and challenging character. Instead of 20 health, the Lich King starts with just 13. To make up for this, the Skeletal Mage has five detachable fingers that he can use to ignore all cards used against him. Your Fortitude and Alcohol Content can never go below 0 or above 20. Your Gold can never go below 0, but it has no maximum. If the Inn runs out of Gold Pieces, use some other markers as a substitute. Negate Example: Kaylin plays "Don't call me cute!" to make Serena lose 2 Fortitude. Serena plays "How dare you strike a Paladin! " to make Kaylin also lose 2 Fortitude. If you play a Gambling or Cheating Card and everyone else passes, the Round of Gambling ends. You win. Take all of the anted Gold and add it to your Stash.

Ignoring ar Negating a Drink, passing a Drink to another player, splitting a Drink, and increasing or decreasing a Drink's Alcohol Content are all considered changing the Drink's effects, so "The Wench thinks you should stop playing with the drinks" can be played in all of these cases. Some cards force a player to leave a Round of Gambling. When a player is forced out of the Round, each player, including the one being forced out, has a chance to respond (for example, with "Oh, I guess the Wench thought that was her tip.. ", "My holy blade detects lies!", or some other anti-cheat card). Zariah is a unique Mage who always brings her three favorite summons to the tavern with her: Scrappy the Lion, Bandit the Ferret, and Amber the Alemental (Yes, it really is a living mug of Ale). When Zariah plays her cards, she can sometimes summon one of these three familiars. As soon as all three are summoned, they will combine to form the three-headed Chimera: A terrifying beast that allows her to perform powerful actions. If your Alcohol Content is ever greater than or equal to your Fortitude, you fall unconscious and the Wench drags you up to your room to sleep it off. Your Gold is divided between the Inn and any players still in the game.

You may play one Action Card. To play an Action Card, read the title of the card out loud, give other players a chance to respond to the card, then follow any instructions on the card and discard it to the Discard space on your Player Mat. If you start a Round of Gambling, then immediately leave the Round (for example, with "Gambling? I*m in!" followed by "Not now, I'm feeding Wulfric"), then the Round begins but currently has no winner. If the Round ends before any player takes control, all anted Gold goes to the Inn. Example: Kaylin is at 0 Alcohol Content. Phrenkplays "You're looking a little green. Drink this. " to make Kaylin lose 3 Alcohol Content and pay him 2 Gold.Split your Gold in half. One half, and any remainder goes to the Inn. What's left gets split evenly among the remaining players, with any remainder going to the Inn. You are out of the game. Buying Drinks cannot be Ignored. However, if a player plays a card that allows them to buy extra Drinks for another player, any player may use an Ignore effect to Ignore other effects on the card. When a Round of Gambling begins, normal play is suspended and each player must ante 1 Gold. To do this, they put 1 Gold in the middle of the playing area (make sure not to get this Gold confused with the Inn's Gold). Some Sometimes Cards allow you to Negate or Ignore another card. These cards are described in "Negate and Ignore Effects" under "Other Rules".

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