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Dread Wood: New for 2022, a funny, scary, sci-fi thriller from the author of Crater Lake. Perfect for kids aged 9-12 and fans of Goosebumps!: Book 1

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The vampires listed in the random encounter table could be Granny Nightshade's current consorts, or they could be agents of those consorts or even vampires seeking to take the place of the current suitors. Perhaps Ineca Sufocan of Xolec are one of these suitors or are related in some way to them. Air Ron · Best Fishing Friend™️ · Bingo-Bongo · Brian · Corny Corn · Dandelion · Exposition Al · Gilly the Kid · Harmela · Land Phil · Major Sweetie · Mark · Mike · Sergeant Peel · Sir Crustworthy · Sir Victor-Ian · Tenderleaf · Tumbleweed Ted · Vivian The first diamond gnome challenge is found in a cavern just beyond the beach near the starting location. There is a small lever at the top of the stairs that activates the Gnomograph puzzle, which consists of a series of grids featuring light-up switches. Once you have solved all four grid panels in the Gnomograph puzzle, you can claim the diamond gnome from the cage. Diamond Gnome #2 – Platform Puzzle

While I understand the naming convention/title of "Granny" for hags in DnD is meant to show their age and power, I felt it didn't feel like what she would call herself. This is partially because I feel like quite a lot of names for creatures in DnD are exonyms and don't make sense to the creatures themselves (looking at you, Yuan-Ti). People definitely refer to her as "Granny Nightshade" though, but usually mortal people living in Barodin's Reach (my Saltmarsh region) and as a scary story/boogeyman name for her. To those that rightfully fear her, work for her, or deal with her machinations, she is the Nightshade Queen. I think the movie "Hansel & Gretel: Witch Hunters" is a great for a variety of reasons, but the designs and motivations of the witches in that movie could give some good inspiration for Granny Nightshade and her baronesses! There are Magic: The Gathering sets, particularly the recent Innistrad releases, that can provide a lot of inspiration for themes and monsters of the Dreadwood as well. The Weirding Woods region in Plants vs. Zombies Battle for Neighborville is filled with all sorts of secrets and collectibles. Just like in the Town Center on the plant side, players can collect three diamond gnomes in Weirding Woods after completing specific challenges. This guide will explain how to collect all three diamond gnomes for players who are hoping to complete every challenge in this region. Diamond Gnome #1 – Gnomograph Puzzle The Left Hand is both a grimoire that breaks down the rites and spells of many commonly sought after foci for those who come to the mystic path as it also details working with Demons and Spirits, accounts the exile of the Blighted Lords, exposes the truth of the Judeo-Chrisitian-Islamic hypocrisy, heresy, mass murder, and control beside the governmental tyranny and religious profiling that is plaguing walkers of the Old Ways. This tome has some of Somnus Dreadwood’s personal philosophies about the political/social/religious state of the world and with the loss of freedoms how our sect of the spiritual spectrum will soon be targeted by another new Inquisition. This tome also details his communications between Cernobog, Satan, Asmodeus, and Zazazel. Herein given is the component formula and vampiric ritual that he used to save his father's life.Scuttlers are undead, spider-like arthropods that vaguely resemble a Myrmex; they have hard, chitinous armor, 3 pairs of walking legs, a moderate-sized thorax, a moderate-sized head with 10 glowing blue eyes and large raptorial appendages near the front of their mouth, and a large, bulbous, upwards-facing abdomen. They are dark blue in color, with a lighter blue skull patterning on their abdomen. How many "sections" the Dreadwood has is up to you and determines how many green hag baronesses rule under Granny Nightshade. I'd think that five may be the absolute lowest, and having twenty-three to equal the elite oni guard would also make sense with the oni acting as informants and personal guards for each baroness, reporting on their activities and loyalty to Granny Nightshade. Perhaps some or all of the baronesses joint-rule three sections in a coven, with their coven specialty affecting the landscape of their section. Volo's Guide to Monsters lists Death, Prophecy, and Nature, but you can pretty easily make more and change the coven spells to fit the theme, perhaps borrowing themes from Cleric Domains. The baronesses may also be Granny Nightshade's daughters. Spheres of Devastation accounts for a masterful soul journey into planar dimensions which run parallel to our own, connecting to the Maergzjiran current. As sorcery is also abundant in these realms, common rites native to each of these individual planes have been documented for use along with the application of connecting your ritual space to the energetic cores of these alternate dimensions. Within this grimoire, you will find rites previously found only in the realms beyond our own. The means to open the Dark Gate, and other associated planes is contained herein. Learn how to channel the planar energies, and unleash 39 rituals unique to the realms. Such topics covered are meditation, remote viewing, telepathy, aura reading, divination and clairvoyance, Voidwalking, psychometabolic augmentation, the use of intention as a weapon, mantras, mudras, kuji-in-like energy channeling, servants of the astral plane, traveling beyond the mortal plane, transcending the flesh, a built-in void journal, and more. As a Cabal Grimoire, it is broken down by book to guide the Disciple from beginning to end as would be taught in the Maergzjiran Cabal's Tower of the Void.

It can be assumed that the Dreadwood wasn't always "the Dreadwood" before Granny Nightshade set up shop there. It could have always had a Shadowfell influence from the portals there, but perhaps the good elves and fey of the area kept it under control. Wander Root is also the ambassador for the good-aligned fey of the Dreadwood, so we know they do exist to some extent still. Ruined buildings, villages, and structures are likely remnants of these elven and fey settlements that you can have parties come across in their Dreadwood travels. Corrupted fey can be added as well, as well as humanoids that fell under her control or willingly joined, believing it to be a fruitless endeavor to resist her. Perhaps bandit gangs joined her because of this.

Granny Nightshade is terror incarnate for the people who live in the Saltmarsh area as she literally controls nightmares and the creatures of the Shadowfell. If a party is tasked with or wanting to end her reign, they are in for quite a difficult and horrifying adventure. While I'll save more suggestions for the Dreadwood post I'll end up doing, don't forget to have the Dreadwood as an extension of Granny Nightshade and her powers. In addition to the nightmares when sleeping in the forest, trees and other plantlife and animal life should show corruption from both the Shadowfell and Nightshade's influence. Beings of the Shadowfell like Sorrowsworn stalk the woods while fey and elves fighting against her show up to aid parties, or the party comes across ruined outposts and elven corpses.

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