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Fantasy Flight Games | Star Wars: The Deck-Building Game | Strategy Card Game | Ages 12+ | 2 Players | 30 Minutes Playing Time

£14.58£29.16Clearance
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L'immersion prends le pas sur la mécanique procurant la plaisante sensation d'être effectivement l'empereur ou diriger la destinée des rebelles. The Empire always takes the first turn, but given how valuable the Force can be, this doesn’t feel like a fair trade-off. The game’s Full Galaxy mode has bases to help swing things the Force more dramatically in your favor; however, in our beginner games, the Empire player often felt shut out of Force activities. Zatu has an excellent range of games and for most of them the best prices too. Delivery is always fast and I have never received a game in bad condition. 10/10 would recommend. Gamer Network Limited, Gateway House, 28 The Quadrant, Richmond, Surrey, TW9 1DN, United Kingdom, registered under company number 03882481. It’s just cool to see that kind of risk/reward strategy in a card game. It’s an aspect of the gameplay that makes each match feel different, with no battle playing out the same way…even though you’re using the same cards every time.

Prepare each player’s base cards pile with the five cards, placing the starting one at the top faceup while the others you can keep facedown. Players will only be able to buy cards from their chosen faction or from the neutral catergory. Of course, the bases themselves are also a factor in your strategy. The Rebels always start with Dantooine Lothal Use the Force Director Krennic has a target value of 5. If the Rebel player manages to sabotage him, they claim his reward of 3 resources and 2 Force (we’ll explain the Force mechanic later in this article).On the Empire side of the table, the mechanic is called “bounty hunting.” What else is so Star Wars?

Perhaps you are looking at this game and wondering how rule heavy it is. Well, the good news is that it’s really not. That’s not to say that it’s a light game. There is enough strategy and depth to sink an X-Wing in (ala the swamps of Dagobah!). What Fantasy Flight have done though is to produce a game that feels like a true love letter to the Star Wars universe which is great fun for veteran gamers and yet welcoming to new players. Ability (units, capital ships and bases): A special effect that players may or may not choose to perform during their turns.Cost (units and capital ships): This specifies the number of resources you need to spend to buy that specific card from the galaxy row. What this particular Star Wars game has going in its favor is that everyone sort of knows its story, just like everyone sort of knows the rules of poker. As it’s been described to me, it feels like Grace’s clever design reinforces that story almost perfectly. The rules of the game are the rules of the Star Wars universe, and that should lead to both a satisfying time at the table and a minimum of fuss. Image: Fantasy Flight Games Every Rebel card, every Empire card has a bottom section, that is actually upside-down to the owner and it faces their opponent,” Grace said. “So while it’s out there in the row — let’s say Grand Moff Tarkin is in the row and I’m the rebel player — I can’t buy Grand Moff Tarkin, but he has a target value on him.

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