About this deal
Spelleater Pendent: The bearer gains the Wizard keyword and can attempt to unbind 1 spell in each enemy hero phase (or unbind one extra if they already are a Wizard). In addition, your general’s aura has a second, enhanced ability that it provides which to a certain extent encourages specialisation. Eager to claim glory as Bringers of Desolation , these Warriors add 1 to their Attacks characteristic while they’re wholly within 12” of an objective you don’t control, or wholly within enemy territory. That being said, these are all semi-elite models (or actually elite with the Daemon Prince), and they look absolutely amazing. The Ogroid Theridons included in this box huge, muscle-bound, horned monstrosities with 5 wounds each.
It’s only once per battle, and the exertion causes them to strike-last the second time around, but that’s no issue thanks to their formidable suits of hellforged armour. If you do so, pick a unit that this model passed over and roll a dice, on 3+ that enemy suffers D6 mortal wounds! We all know dual wield should be the correct option, with a dove fly-by, but sadly only giving reroll hits and losing the mortal wound repelling ability of the shield (5+ MW ignore) simply isn’t worth it. This is the box we’re looking at today, and it has a new Daemon Prince inside that can also be used for Warhammer 40k! I can't stop thinking about ways that this army could be tweaked, and it's hard to know which god to choose to devote a legion to, because they all do one thing really well.Exalted Grand Marshal of the Apocalypse is a really fancy name for a rule that simply extends Archaon’s aura (if he’s the general which you’ll definitely want him to be) to be 18″ from his base. This is a fantastic artefact that should almost certainly be the first artefact you take, because this faction has a number of very, very good command abilities that this can help fuel.
If you go heavy Khorne you should definitely consider looking through the Blades of Khorne warscrolls.
The ogroids built a flourishing Goroan civilisation in the Age of Myth, channelling their fierce tempers into craft and conquest.