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Posted 20 hours ago

Games Workshop 99120113059" Tau Xv95 Ghostkeel Battlesuit Plastic Kit

£9.9£99Clearance
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Alternatively, you might have decided to make an ethereal early and want some suits to accompany it, the ethereal compensates for much of the shortcomings. That said, they have a limitation: armor penetration. Their AP is really not that impressive so while it might seem appealing you can't rely on them to clear 9+ armor squads effectively. 6-7 armor tier is the limit of their efficacy.

If they go for vehicles however things change: hunters, predators, scout bikes are all very effective tools against you. Fire warriors can do very well here after scout bikes have been removed but you must make sure to keep a screen up at all times when approaching enemy territory or they can jump you. remember that compared to other factions main battle tanks its durability is on the lower end and that while they can be upgraded all the way to t10 you shouldn't fall into the trap of never upgrading from a 36hp vehicle in the lategame.

The model’s secondary weapon system starts off default as a pair of Smart Missile Systems (30″ S5 AP0 Heavy 4 ignore LoS/cover), which give it an excellent way to deal with dug-in infantry as well as general support firepower; you can trade the two of them for a pair of Plasma Rifles (24″ S6 AP-1 Rapid Fire 1 each); this is cheaper (saving you 14pts), but is drastically less effective against virtually all targets. The lower range is also troubling, so I wouldn’t generally go for it unless you are trying to minimize the cost of the unit for some reason. Some of the most effective terror weapon in the galaxy, Ghostkeel battlesuits are piloted into the fray by former XV25 Stealth Team veterans. Because these pilots spend so much time in isolation, many form bonds with their battlesuits, preferring their company to the company of their own race. Uses for these battlesuits are varied, as they are not only equipped with a wide array of weaponry and high-tech electronics but also possess “state of the art” stealth systems that allow them to outflank and outmaneuver as needed.

All in all it's not a bad unit but a t9 aircraft specialised in eliminating non-elite infantry just has a hard time getting slotted in. Especially when you have no incentive to make air previous to it.T’au players should also consider using the Ghostkeel in the charge and combat phases of the game. Of course, it has little to no combat ability to speak of, but that wouldn’t be the goal of charging the enemy.

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